This course explores the theory and implementation of educational games, simulations, and interactive virtual environments for improved instructional engagement. In this course students will be encouraged to explore the theories of educational gaming, and the practical aspects of evaluating and implementing games, simulations, and virtual environments for teaching and learning. Learners will examine how educators can leverage students’ interests in digital culture to extend their learning and keep them engaged. Participants will explore the foundational, social and cultural implications of using this technology approach in a digital classroom. Students will conduct literature-based research to explore these topics and propose future implementations of gamification or simulations that have the purpose of promoting and sustaining student engagement. The goals of this course are:
- To appreciate the implications for the future of Caribbean education arising from the integration of technology in varied virtual teaching and learning environments
- To investigate where simulation and gamification can be employed in course contexts to increase student engagement